But my assumption would be these “type of people” wouldn’t choose a game console as their primary target, if they did- I doubt they’d try and hurt said console by releasing hacks to everyone so they can use it as well which is what I’m against. If the console was able to be “edited” as you will, things would start to get extremely messy, not to mention that it would only benefit people who’re interested in this sort of field of programming to different hardware types. There’s a reason consoles aren’t “open” is so they don’t ruin the functionality of online play. Oh wait, you mean you wanted to port SNES/NES/N64 on another… console…? There’s no use for console homebrew. If you want to run homebrew on a console? Why not do it on an already open one that isn’t currently being used- for example PS2 Linux, Xbox 1 Mods, Wii, PSP. ![]() Not too mention the fact that once you run unsigned code on a console you’re able to go online and ruin the fun for many people. The Xbox 360 may be critically opened up, but the main use was so you could play downloaded games on Xbox Live. I think people who’re skilled enough to be able to modify a console probably don’t feel the need to release a hack that may bring on piracy. The only console to see a “variety” of use-able non pirated homebrew would be the out dated Wii Scene. I’m mainly basing my opinions off the Sony Homebrew Scene, but it seems to be the same way on the older generation Wii as well. ![]() This may not be true to every homebrew developer out there, but it seems to be the case when you try searching about exploits on some consoles. It almost seems as if once a console is “opened up”, that developers main goal is to enable some sort of backup way of loading games. The only main objective was to get piracy onto the PS Vita as no other homebrews have been made for it thus far. It now allows you to play “backed up” PSP Games but that’s about it and the PS vita has been released along time ago in comparison to the Wii U. They did the same thing as the PS Vita, no hacks have affected the PS Vita’s way of operating but instead they targeted the ‘flawed’ PSP Emulator within the PS Vita. That and the whole business model revolving around the console maker being gatekeeper to the development community. It’s an extremely cold and analytical field. Talk of “you’re just buying a license,” or moral/quasimoral arguments like “you wouldn’t download a car” are all a means to an end: maximizing profit. They try to model the amounts of people driven away vs the amount of people who buy out of frustration vs the cost of the copy protection, and they solve the resulting system of functions. They do some market research and figure out that adding this or that trivial layer of copy protection causes one group of people (however small) who otherwise would have pirated to get frustrated and buy the game, while pissing off and driving away another group. Tiny percentages add up when you’re talking about hundreds of millions dollars. The question isn’t “how soon will it be jailbroken” or “will there be piracy.” It’s a numbers game, like insurance. Posted in Nintendo Hacks Tagged homebrew, wii, Wii U Post navigationĪ lot of people think about this the wrong way. This probably isn’t the direction Wii U hackers want to go into, but it does provide a way for anyone to get into the Wii U system without using any new tricks. Of course ’s hack is dependent on the fact the classic Wii has been open for homebrew development for years now, and only works because of the Wii U’s ability to play classic Wii games. It’s called Smash Stack and is one of the more popular ways of getting homebrew code running on the old, last-gen Wii. Brawl exploit that allows for the execution of unsigned code. This hack revolves around the Super Smash Bros. Right now, he’s using methods meant for the classic Wii to open his system up probably not the best way to open up the Wii U, but a start nonetheless. ![]() Technically, it only took a day, as shows us, but the results aren’t what you would expect. With the launch of the Wii U yesterday, we were wondering exactly how long it would take for this new console to be broken wide open allowing for the execution of homebrew code.
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